Dan Clowes: He-Man Comic Artist

Ghost World


m: Let's talk about Ghost World a little bit. Um, one of the things that strikes me about it as different about it than Velvet Glove is just the way the narrative is cast. It's not as episodic, it's a lot more linear. What were you going for there, were you just more interested in the narrative?

d: With The Velvet Glove, you had to read all the episodes to have any clue as to what was going on, and I really didn't like that at around issue seven or eight, that some new fan was picking this up and had to skip the first fifteen pages because they didn't have a clue what it was about. So I wanted to create these stories that were sort of self-inclusive, so somebody could just pick it up and they could just read GhostWorld and figure that was the first time it had ever appeared, and these characters were just being introduced for the first time. They'd make some sort of sense out of it and then they'd find all these other stories and they might add up to a larger story as a whole, but they weren't really related exactly, they just had some sort of thematic similarities. Mostly I was just interested in creating characters 'cause in all my other work the characters are just sort of archetypes and they're really broad characters. Even inVelvet Glove, the characters are, you know, not very firmly etched, they're just sort of ciphers based on what they symbolize pretty much. I spent a lot of time with girls of that age of [characters Enid's and Elizabeth's] type, and I thought I had a good flair for what they were interested in and the way they talked. And I didn't see anybody else really dealing with that, the way girls really are sort of on their own. The whole idea just appealed to me that the two characters are sort of bound together, but each sort of represents part of my own personality, they sort of represent this entire psyche split into two parts. I was just kind of dealing with that and just basically trying to create characters that would be appealing -- to me anyway, I don't know if to anyone else.

m: Yeah, well I can say to me too. But that's interesting to me that, well, one that you take a female perspective on this. . .

d: That was sort of what it was. That I wanted to see if I could learn what it is to be female by writing these characters, which so far I have to some degree. And there are some areas that I have to ask my girlfriend, "What's this mean when this happens?"

m: The color of Ghost World, makes it look like everything is kind of bathed in a TV glow. What's the purpose behind that?

d: It was actually kind of a happy accident. First I did it intending it to be grey tones, and my publisher said, you know we're printing this book in colors so we could do it in color tones. And at first I thought, no, but then I started looking at these old Mexican comic books I had that are all printed in just two tones, and this other blue tone had this really kind of other-worldly feel to it. I mean we don't really see the world in a blue light very often. I mean, as you say, it's like a TV glow sort of seen through a window you're driving by in the suburbs at night or something. It's a really kind of eerie, ghostly thing, so I figured I'd give it a shot, and I was so happy with the way it printed.