Dan Clowes: He-Man Comic Artist
The Velvet Glove
m: This is probably a good jumping off point into The Velvet Glove
in general. How did that all start?
d: Well, it all started when I started the first issue of Eightball, and
I wanted to do a story that went on longer than the stuff I was
used to. And so I thought, how am I going to do this, because if I
write a really long story I'm going to be totally bored with it by
like the third episode and I'm not going to finish it, and I'm
going to be stuck in the middle. So I thought, I'm going to have
to come up with something totally free-form that I can just
make up as I go along, and it won't really make much of a
difference because it'll be fitting with the way the story was
begun, which will be very surreal and sort of you know, you're
not knowing what to expect next. So I just wrote the first
episode based on two dreams that I had had and sort of
combining it with some other stuff that I had come up with. I
had no idea where it was going after that. I just wrote, "to be
continued." And then I did the second episode much the same
way, and then the third, and by then I was sort of lost in this
world that I had no way to get out of. So I had to, at that point,
start figuring out how all this stuff comes together, and I had to
start analyzing the stuff I had written and see how it all
correlates and figure my way out of it.
m: Was it difficult for you to come up with an ending for the Velvet
Glove?
d: Yes [laughs].
Yeah, I mean I was making it up as I went along, and after about
six episodes I was getting ideas for how it could finish. But, they
didn't really come together, so I just sort of kept writing. It was
like I was sort of walking on a tight rope and sort of trying to
balance and keep all these ideas afloat; it was sort of like trying
to keep all these balls in the air while juggling or something. I
didn't want to drop anything because I might need it at the end.
So then I just decided, OK there'll be ten episodes and I'll just
confine myself to that. And so, I still had all this stuff floating in
the air by issue ten, and I had to sit down for like three weeks,
chart everything out, and figure out every little character and
what happened to them, and explain them in some way that I
felt satisfied with them. It was the most work I'd ever done
writing; I mean, it was exhausting. In retrospect, I'm pretty
happy with the way I did it, but at the time I thought I really
blew it.
m: So the idea behind it was that every character got a resolution?
d: Well, I didn't want a real resolution because the whole story was
about how there really aren't any real resolutions. But I wanted
at least the main characters to have, not quite a resolution, but
something that implied a sort of break in their story so there
was an apt place to end this particular story, and the reader
could imagine future episodes of this story or the fate of this
world I had drawn and how it carried on.
m: There's a real kind of what's-around-the-corner-next feeling to
the whole thing, it's really episodic is I guess the word I'm
looking for. Does that come from just walking around Chicago
where spontaneous things tend to happen?
d: Yeah, it has to do with this sort of urban fear I grew up with.
You're constantly aware that anything can happen. Stuff I would
see when I moved to New York. . . I would get so used to seeing
just scenes of horror and degradation that I got completely
hardened to. . . . I remember walking home from the subway
one night, and I remember seeing this guy laying face down on
the cement in a pool of blood, and I just kind of walked past and
sort of said, who cares. I remember thinking, oh it's just some
drunk, you know, who cares. Surely some guy had just gotten
blown away by like the mob or something. You know, I just
went home and sort of mentioned it to people and they were like
"pha, who cares." If that were out in the country or something
and you saw that, it would change your entire life, it'd be the
most important thing you'd ever seen. And I just remember
seeing stuff like that all the time.
m: The comic side of Velvet Glove, -- it seems to me at least --is in
its meanness. It kind of laughs at meanness and deformity and
depravity and things like that. Does that come from learning to
laugh at these things you were experiencing?
d: Yeah, well I think deep down I'm a very empathic person, and I
have deep sympathy for people. I tend to have to try to stifle that
because I'll just be depressed all the time if I let that part of my
personality come forward. Because there's just so much to feel bad
about [laughs], that the only way you can really deal with the world
is just to see it as some sort of twisted joke that's basically funny on
some level.